Workshop Topics

Designed to meet Learning Standards from the new BC Science Curriculum - we bring the field trip to you and introduce Big Idea's in a fun and engaging way!

Exploring Matter (Kindergarten)
Your junior scientists will learn to apply the processes of science in a series of fun, hands-on experiments! Students will discover properties of matter through sorting, classification and pattern recognition.

Light and Sound (Grade 1)
Discover the exciting science behind light and sound! Students will get the chance to investigate how properties can change depending on the source, and how form and function go hand-in-hand.

Water Cycling (Grade 2)
Grab your bike and umbrella as we go on a water cycle adventure. Learn about properties of matter and race alongside the water cycle.

Heat Wave (Grade 3)
It’s getting hot in here! Find out how thermal energy can be produced and transferred, while exploring cause and effect.

Megawatts and Marbles (Grade 4)
How does our electrical power system work, and what are the challenges of integrating variable renewable resources like wind or solar energy? In this workshop, these questions will be explored as students build their own marble based “electricity grid”.

School of Rocks (Grade 5)
Rock out with this workshop and discover how Earth materials change as they move through the rock cycle and can be used as natural resources. Students will learn about Earth as a system, and explore how we can act as stewards of our environment.

Mysterious Matter (Grade 6)
Fizz, pop, bang! Grab your beakers and explore the properties of matter through a series of hands-on experiments. Students will learn about heterogeneous mixtures and how they can be separated. We bring the lab to you!

Codemakers (Grade 7‐8)
Students will learn about making and breaking code through a series of computer science unplugged activities. Explore how computer scientist like Ada Lovelace and Alan Turing contributed to computer science and computational thinking.

  • BC Curriculum Connection: Applied Design, Skills, and technology (Computational Thinking)

Making Canadian Makers (Grade 7‐8)
What’s the difference between a good idea and an innovation? How do you become a maker, an innovator? In this hands-on unplugged workshop participants will work in groups to design, iterate and prototype a product that can either improve their school experience or encourage more exercise. On the way they will learn the skills and attitudes of Canadian problem solvers and entrepreneurs before them. #innovation150

  • BC Curriculum Connection: Applied Design, Skills, and technology (Entrepreneurship and Marketing)