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Science Venture

Home
About
Outreach
Online Learning
Workshops
Camps
Clubs
Girls Programs
High School
Work & Volunteer
DONATE NOW
Contact
Login/Register
June 29, 2020
Grade 5, Grade 6
Science Venture
Micro:Bit Loops & Coordinates

In this activity, students will learn about coordinate grids and the concept of loops as used in coding.

Micro:Bit Loops & Coordinates
Science Venture
July 15, 2020
Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Ecological Citizenship

Science Venture
July 15, 2020
Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Ecological Citizenship

Learn about how we can impact the natural world and some simple steps we can take to help that.

Tagged: Exploring the Great Outdoors, Biology, Ecology, Nature

Science Venture
July 14, 2020
Grade 7, Grade 8, Grade 9, Grade 5, Grade 6

Loops & Dice

Science Venture
July 14, 2020
Grade 7, Grade 8, Grade 9, Grade 5, Grade 6
Loops & Dice

Youth will learn the basic function and reason programmers use loops in their functions. Then we will create a dice roller code to understand loops in a virtual setting and get the campers moving.

Tagged: Coding, CoderGirl, Computer Science, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Magic 8 Ball

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Magic 8 Ball

In this activity, youth will have a chance to unleash their creativity and create their very own Magic 8 Ball game with some basic Python commands.

Tagged: CoderGirl, Coding, Computer Science, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Tower of Hanoi

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Tower of Hanoi

This at home activity will help introduce youth to solving and creating logic algorithms. Using an online version of the Tower of Hanoi, youth will learn some more helpful strategies when tackling a logic problem.

Tagged: CoderGirl, Computer Science, Coding, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Creative Coding

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Creative Coding

Campers will be introduced to the concept of coding by programming an “instructor robot”. This robot will have a set of predetermined commands. The goal is to program the instructor to draw the picture they are shown as accurately as possible.

Tagged: CoderGirl, Computer Science, Coding, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Password Generator

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Password Generator

Campers will learn what makes a strong password, and best practices for making and using passwords. They will use this knowledge to make a Python program that takes user input and returns a strong, memorable password to the user.

Tagged: CoderGirl, Computer Science, Coding, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Morphin Mandalas

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Morphin Mandalas

Campers will strengthen their knowledge of variables by drawing mandalas. These mandalas will have features that are determined by a list of variables.

Tagged: CoderGirl, Computer Science, Coding, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

"If Not Else Than What"

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
"If Not Else Than What"

Campers will use if/else statements and basic commands in Python to create their own rock, paper, scissors game!

Tagged: CoderGirl, Computer Science, Coding, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Coder Map

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Coder Map

In this unplugged activity, campers will play the role of a programmer and write the set of directions, or "code", for getting around the house, or around different places in the neighbourhood, while exercising their new-found knowledge of if-statements, for-loops, and while-loops

Tagged: CoderGirl, Computer Science, Coding, Technology

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9

Choose Your Own Adventure

Science Venture
July 14, 2020
Grade 5, Grade 6, Grade 7, Grade 8, Grade 9
Choose Your Own Adventure

Get creative and learn some basic commands in Python to create your own choose your own adventure game. For this project we will need to know how to print to the console, take user input, and write if/else statements to deal with the user’s input.

Tagged: CoderGirl, Computer Science, Coding, Technology, Python

Science Venture
July 13, 2020
Grade 1, Grade 2

Backyard Bingo

Science Venture
July 13, 2020
Grade 1, Grade 2
Backyard Bingo

This activity is bingo, but with a twist - the items on the bingo card don't get called out, they need to be sought out! Youth will search far and wide in their backyard - or beyond, should the opportunity arise - to find and identify the local plants and animals on their cards and cross them out.

Tagged: STEMathome, ecology, environment

Science Venture
July 13, 2020
Grade 1, Grade 2

Greenhouse Effect

Science Venture
July 13, 2020
Grade 1, Grade 2
Greenhouse Effect

Explore the effects of greenhouse gases with this experiment using two glasses of water, a large glass bowl, and lots of sunshine!

Tagged: STEMathome, biology, environment

Science Venture
July 13, 2020
Grade 1, Grade 2

Make a Lake

Science Venture
July 13, 2020
Grade 1, Grade 2
Make a Lake

Youth will simulate the relationship between lakes, groundwater and aquifers by creating a permeable water system using recycled materials.

Tagged: STEMathome, ecology, biology, lake

Science Venture
July 13, 2020
Grade 1, Grade 2

Quivering Quicksand

Science Venture
July 13, 2020
Grade 1, Grade 2
Quivering Quicksand

Youth will explore the properties of quicksand by experimenting with non-Newtonian fluids. Create oobleck and observe that it has properties of both solids and liquids.

Tagged: STEMathome, chemistry, physics

Science Venture
July 13, 2020
Grade 1, Grade 2

Blood Types

Science Venture
July 13, 2020
Grade 1, Grade 2
Blood Types

In this activity youth are introduced to the concept of blood types, and through a food colouring-based mixing activity, learn to which other type(s) each can be donated.

Tagged: STEMathome, biology

Science Venture
July 13, 2020
Grade 1, Grade 2

Dazzling DNA

Science Venture
July 13, 2020
Grade 1, Grade 2
Dazzling DNA

Youth will analyze their own traits, then create beaded keychains that represent their own DNA sequence.

Tagged: STEMathome, biology, genetics, DNA

Science Venture
July 13, 2020
Grade 1, Grade 2

Majestic Monsters

Science Venture
July 13, 2020
Grade 1, Grade 2
Majestic Monsters

This game of chance simulates the random process by which each person's characteristics are determined before their birth. By connecting traits to numbers and rolling a die, we'll create majestic monsters that illustrate the mysterious manner in which we all came to be uniquely ourselves.

Tagged: STEMathome, biology

Science Venture
July 13, 2020
Grade 1, Grade 2

Secret Genetic Code

Science Venture
July 13, 2020
Grade 1, Grade 2
Secret Genetic Code

DNA is a sequence of information that encodes for all of an organism's traits and qualities. To help understand how DNA works, we will be thinking of it as a secret code that needs to be solved. In this activity, youth will create their own secret codes using a substitution cipher.

Tagged: STEMathome, biology, DNA, genetics

Science Venture
July 13, 2020
Grade 1, Grade 2

Superb Soil Sifting

Science Venture
July 13, 2020
Grade 1, Grade 2
Superb Soil Sifting

Design your own soil sifter and then discover what’s in the soil in your own backyard!

Tagged: STEMathome, biology, soil, ecology, outdoors

Science Venture
July 13, 2020
Grade 1, Grade 2

Immortal Invasive Species

Science Venture
July 13, 2020
Grade 1, Grade 2
Immortal Invasive Species

Time to play a board game to understand the competition between native and invasive species in an ecosystem!

Tagged: STEMathome, biology, species, ecology

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Actua is a leading Canadian science, technology, engineering and mathematics (STEM) youth outreach organization. Each year, the Actua network engages over 375,000 youth in 600 communities across Canada in transformative STEM learning experiences that build critical skills and confidence. Please visit www.actua.ca.

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Science Venture
University of Victoria
PO Box 1700 STN CSC
Victoria BC V8W 2Y2

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Registration: (250) 721-8983
Office: (250) 721-8158
Fax: (250) 721-8676